Atlantica Account
- We are providing atlantica online accounts for customers. Get a top level and a leveled character is easy than before. All of our characters are higher than 95 rank, and most of them are 120 rank.
It cost more than 30 days for guys to power level a character to 120 who is well skilled in atlantica online, so if you want play a leveled atlantica character, you can buy our atlantica accounts right now.
Cheap Atlantica Accounts on Sale
- The atlantica accounts sale is a sort of virtual goods, and security transactions are most important. Here, ATLANTICA-POWER-LEVELING.com team guarantees the security of the account. We build up the character by ourselves not bought from others. Our guru team knows which character is good, which weapon and armor is suitable for the character including the mercenaries. And we have finish most of the quest for this characters. Also we provide cheap atlantica accounts for our customers. After payment, we will give you all the account information including the registered information, so you can make this account as your own.
Characters' Introduction in Atlantica Online
- We have enough accounts in our reserve which refers to all the characters. You can choose any as you want.before buying atlantica account, you can view this below.
- Sword
We have the Swordsman in our reserve. The Swordsman has the best survivability of all classes, which makes him the natural tank class. His attack is rather strong, but it can only affect a single non-flying target in the front row, so he should not be solely relied upon for offense. The Swordsman's basic magic skill, Flame Sword, attacks one enemy for a greater amount of damage.
- Spear
We have the spearman in our reserve. The Spearman can attack a single non-flying foe in the front row. If there is another foe in the same column directly behind the target, that foe also receives damage, although half of the original target. The Spearman's basic magic skill, Lightning Spear, attacks two foes in a line, three at higher upgrade levels. Aside from the damage from Lightning Spear, its greatest strength is in removing action points from the receiving targets.
- Axe
We have the Axeman in our reserve. The Axeman can attack a row of enemies in the front row. This character has many hit points but low defense, especially versus magic - but this weakness is made up via high magic defense gear that is only usable by the main character. The Axe main's basic magic skill, Freezing Axe, can freeze an entire row of enemies for two turns (depending on level).
- Sawyer
We have the Sawyer in our reserve. The sawyer character uses a power saw, and damage is similar to that of the Axe, attacking a row of enemies. This is a new type of character introduced with a recent patch. You have to have at least one playable character that has a level of 100 or over to be able to create a new character which uses this weapon.
- Bow
We have bowman in our reserve. Despite bonuses to evasion, this character's low health make it unsuitable for the front line. It is a potent counter for enemy spell casters and scrolls though, as the powerful single-target attack can reach every foe, regardless of its position in the enemy ranks. The Archer's basic magic skill, Silence, prevents the enemy from using magic.
- Gun
We have the Gunner in our reserve. We have Gunner in our reserve.The Gunner wields a gun and carries rather low protection. This character can damage an entire column of foes, with foes in the front taking most of the damage and half damage to the two behind. The Gunner's basic magic skill, Wild Shot, shoots especially powerful bullets at a column of enemies and deals greater damage.
- Cannon
We have the cannoner in our reserve. The Cannon is armed with hand-held cannon. Its standard attack damages a cross-shaped area, dealing a low amount of damage. The Cannon main's basic magic skill, Deep Insight, inflicts damage over an area over time and enables him to see his foe's remaining hit points. One important thing to notice is that even through the Artilleryman is a ranged unit, they cannot damage flying enemies.
- Guitarist
We have the Guitarist in our reserve. The Guitarist has mostly ranged skills. Its basic attack affects a column of 2 enemy mobs. While they have weak attack power, the class has the ability to cast spells with various offensive effects and debuffs, making them a pseudo-magic class.
- Staff
We have the Staff in our reserve. The Staffman has both healing and damaging skills to support the party. Due to low health and defense, this character is best placed away from the front line. The Staff main's basic magic spell, Blessing of Life, heals her fellow mercenaries. The skill that makes the Staff shine is the main-character-only skill: Evanescent Scud. It does a very large amount of damage to everyone on opposing team and has a low cool down period.
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